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1. AT XII Crest Data - in EVE Technology Lab [original thread]
http://public-crest.eveonline.com/tournaments/ It's up, but for whatever reason, the pilots array for each team on these endpoints is empty for ATXII. Also, Postman is a decent tool for querying crest from Chrome.
- by Kid Delicious - at 2014.08.14 04:54:00
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2. Sticky:Kronos SDE is out. - in EVE Technology Lab [original thread]
Thanks again and a huge thanks to CCP for consistently getting the SDE out early. PLEX market group is still missing so here is Desmont McCallock's fix from the last thread. Quote: insert invMarketGroups values (1923,Null,'Pilot''s License E...
- by Kid Delicious - at 2014.05.30 15:00:00
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3. KIlls Classifier - Biased opinions welcome - in EVE Technology Lab [original thread]
Personally, I'd try to group kills that are similar based on a simple set of features and after some correlation between kills shows up I'd step in and give names to the groups. Maybe that is over kill here but it has potential to find things you ...
- by Kid Delicious - at 2014.02.24 00:03:00
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4. New Eden Open - CREST Endpoint Live - in EVE Technology Lab [original thread]
I noticed this was live and I pointed my old code at it with some minimal changes . I imagine CCP might have something cool planned for NEO, like that ipad app they showed on ATXI. Last time CCP suggested Postman for exploring CREST, which w...
- by Kid Delicious - at 2014.02.14 19:31:00
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5. Rubicon 1.1 Traits information - in EVE Technology Lab [original thread]
A few of us were discussing this in https://forums.eveonline.com/default.aspx?g=posts&t=296105&p=3 I'm pretty sure it's not in the current SDE but I'd love to be proven wrong.
- by Kid Delicious - at 2014.01.29 03:36:00
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6. Sticky:Rubicon SDE is out. - in EVE Technology Lab [original thread]
Unfortunately I don't think the text is in there. Using the Nestor as an example I grepped Steve's dump for "Amarr Battleship bonuses" which appears in the traits tab for that ship and got nothing. Similar strings return come up with nothing. Mayb...
- by Kid Delicious - at 2014.01.25 20:37:00
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7. Sticky:Rubicon SDE is out. - in EVE Technology Lab [original thread]
Rob Crowley wrote: Ooooh! I just ran into a problem regarding ship bonuses missing from invTypes.description, so I searched around a bit and found them in dgmTypeEffects and dgmTypeAttributes now. I don't know yet where the corresponding text f...
- by Kid Delicious - at 2014.01.25 18:08:00
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8. Sticky:Rubicon SDE is out. - in EVE Technology Lab [original thread]
Steve Ronuken wrote: Conversions... Did I ever mention how much I appreciate you doing these? I know I have, but let me do it again, thank you so much!
- by Kid Delicious - at 2014.01.25 03:37:00
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9. Odyssey 1.1 - Eve API - SkillTree - in EVE Technology Lab [original thread]
Thanks *hangs head in shame for starting new thread*
- by Kid Delicious - at 2013.09.03 22:22:00
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10. Odyssey 1.1 - Eve API - SkillTree - in EVE Technology Lab [original thread]
Is it me or is this endpoint still showing the old tree? https://api.eveonline.com/eve/SkillTree.xml.aspx
- by Kid Delicious - at 2013.09.03 20:54:00
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11. Official Market Data Feed - Request - in EVE Technology Lab [original thread]
Yes, please. I'd be very happy with an official equivalent of evecentral's marketstat.
- by Kid Delicious - at 2013.09.03 20:53:00
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12. Graphic Resources by Type ( ccpwgl ) - in EVE Technology Lab [original thread]
Thanks! this looks right. I forgot about the yaml files. I thought there used to be a graphics table in the SDE.
- by Kid Delicious - at 2013.08.15 12:22:00
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13. Help needed with data dump - in EVE Technology Lab [original thread]
This should help. (by Steve Ronuken)
- by Kid Delicious - at 2013.08.15 11:47:00
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14. Graphic Resources by Type ( ccpwgl ) - in EVE Technology Lab [original thread]
Has anyone figured out how to get the graphic resources for a particular type? The wgl examples just show hard coded strings which is impractical. I've done a bit of poking around in the SDE but didn't find anything. (Reverence is telling me abou...
- by Kid Delicious - at 2013.08.15 11:40:00
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15. Static DB dump, W-space anomalies - in EVE Technology Lab [original thread]
It is an odd place, since inv stands for inventory I think. It probably something to do with those attributes and the dgm system. I imagine that data not being there is by design. There is a celestials table in /EVEINSTALL/bulkdata/mapbulk.db (...
- by Kid Delicious - at 2013.08.06 23:15:00
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16. Static DB dump, W-space anomalies - in EVE Technology Lab [original thread]
"Magnetar Effect Beacon Class 1" is typeid 30847. They're in invTypes, I ran across these a few weeks ago. Like all types, you can get the attributes from the dgm tables.
- by Kid Delicious - at 2013.08.06 04:50:00
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17. Where do I begin with the EVE Toolkit? - in EVE Technology Lab [original thread]
You're basically restoring from a backup. So this guide should get you up and running.
- by Kid Delicious - at 2013.08.06 04:36:00
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18. Sticky:CREST experimental access for the Alliance Tournament - in EVE Technology Lab [original thread]
Quote: There's a few EWar effects that share the same guid. In future replays, and hopefully the prior ones once I do some retrofitting, there's a effectName field which differentiates everything. Thank you, I'll try to work that in as it ...
- by Kid Delicious - at 2013.08.03 12:22:00
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19. Sticky:CREST experimental access for the Alliance Tournament - in EVE Technology Lab [original thread]
3D match viewer is up. The code is still very much in the make it work phase(alpha). Should work today for live matches (you might have to hit f5 a few times). Biggest problem is the projection of ship ticks to 2d is happening in software so t...
- by Kid Delicious - at 2013.08.03 11:26:00
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20. A 3D numerical simulation of Missile dynamics: If ship velocity stacks - in Player Features and Ideas Discussion [original thread]
Provide an abstract at the top of thought you're trying to present. This might be good, but I stopped reading and started skimming in the first paragraph (chinese threads?).
- by Kid Delicious - at 2013.08.03 04:20:00
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